The intriguing game of jewelry sales by Uwe Rosenberg, the designer of Bohnanza... |
last update: November 30, 2004 | |||
Fun With Language Why is it named "Klunker"? OK, let's get the name out of the way first... here in the States, I'd use this word (spelled with a "C") to refer to the bright orange Chevy Nova my roommate drove during college. In Germany, it refers to baubles... jewelry. Go figure. What in the heck is a "Schaufenster"? Next, the fact that the cards in the otherwise English edition from Rio Grande say "Schaufenster" on them. (Translated from the German: "shop window.") According to Jay Tummelson, head honcho of Rio Grande Games and an all-around nice guy, this was a printer's error that caused this particular problem. Don't let either of these language issues chase you away from this wonderful game, though - they're both easy to ignore! Rules Clarification Finally, one of the examples in the rule book makes the game slightly more difficult. All jewelry purchased is placed in the safe simultaneously, so that if you had, say, three Tongue Studs and bought three more, you only scored 3 for the set of four because the additional 2 counted as a new set. Ouch. Actually, Kevin Maroney observed that the game plays BETTER this way... I concur. (Thanks to Mik Svellov & Kevin for pointing this out.) Now that we've got all of that out of the way, on with some strategy discussion for this tricky little card game. Strategy Due to it's fluid nature, it's hard to give a "set" strategy for Klunker. What works one game may bomb miserably the next time out. The following points act as weather vanes, giving you direction depending on how the game is going. What to Put in Your Store Window
What's So Great About Being Nice To Other People? Why give other people the cards they need to complete their sets? I mean, this is business, right - eat or be eaten? Maybe not... Greg Aleknevicus put this so succintly that I'm just going to quote him... sit at the feet of the Master Klunker and learn... :-) I think Klunker is a very good game but one that is a little subtle to play "properly". As I see it the key to the game is the choice of items you place in your shop window. This also seems to be the part of the game that most people play poorly. More often than not players will fill their windows with crap, or more accurately, have an item or two of interest to someone but then spoil it by throwing in something useless. I think it is a FAR better strategy to fill your window with a collection that another player REALLY wants. This has several benefits:
Poor placement of items in your windows usually leads to a situation where no one really wants anyone else's items and the game devolves into the situation most describe: Whoever gets luckiest with the card draws wins the game. What to Buy? What to Buy? Again, Greg, O High Priest of Klunker, speaks: Another aspect of the game I think people play incorrectly is the purchase of someone else's window. I don't know if its just my group or not but on several occasions I've seen players purchase someone else's items all so that they could cash in for $1! Why? All you're doing is giving the seller $1 with no profit for yourself! If you're not going to make at least $2 by purchasing items DON'T DO IT (given the choice anyway). How Fast Are You Moving? Don't cycle through your cards too quickly. It's worth the same to you if you cash in once for $4 as it is to cash in 4 times for $1 each. On top of that, if you're selling each turn for $1 and either not buying or taking your own window, you making $1 profit per turn. Another tactic often ignored is holding onto garbage cards in order to protect the value of your sets. Sure, you'll get new cards if you throw stuff down... but the sets you end up making will be seriously devalued. Idiots Aren't Allowed to Collect Necklaces Kevin Maroney vents a little steam... and gives a good strategy hint as well. It also plays better if idiotic players aren't allowed to collect Lion Necklaces. The last time I played, I got badly screwed when someone started collecting Necklaces when it was impossible for him to get four of them. (Four had already been cashed out and I had three of them in play; the other player then dropped two of them into his safe instead of selling either of them to me. Cost me three dollars for the lions directly and possibly as many as four more in depreciated sets over the course of the game. It cost him at least the $1 he'd have made off of selling them plus several dollars in depreciation. We both came in far behind the other players as a result.) If Kevin ever visits Fresno and joins us for a night of gaming, we'll be happy to institute a "No Idiots" rule for him. Until then, Kevin, I'll guess you'll just have to suffer. Departures BoardgameGeek entry for Klunker The Game Report Online from Peter Sarrett | ||