Rules Questions - Q: In Fresh Fish, there are several situations that can occur where there are not enough fish for each player to take the fish he is entitled to. For instance, there are two red fish on the 2nd level, there is only blue fish left on the 3rd level, only 1 yellow fish on the 4th level, and only 1 white fish on the 5th level. One player plays a 3rd level card, one plays a 4th level card, one plays a Lowest 3 card, and one plays a Lowest 4 card. Who gets the fish?
- A: A player who plays a level card always gets to take his fish first, then a player who plays a Lowest 3 card, then a player who plays a Lowest 4 card.
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- Q: In Fresh Fish, there is only one blue fish left on the 3rd level. Two players play their 3rd level card. Who gets the fish?
- A: Neither player.
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- Q: In Fish in the Barrel, can a player play both his cat cards on the same turn?
- A: Yes, though it doesn't make much sense to do so.
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- Q: In Fish in the Barrel, if more than one player plays a Cat Card on the first turn, who has to play his Cat Card first?
- A: The oldest player, followed by the next oldest, etc.
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- Q: In Fish in the Barrel, a player has only two fish left. he plays the Lowest 4 Card and no one else plays a Lowest 4 Card and no player plays a Cat. On what levels of the barrel does he place his fish?
- A: He places them on levels 3 and 4. If a player has fewer fish than he can place when he plays a Lowest 3 or Lowest 4 Card, he chooses which levels on which to place the fish (which would always be the highest levels unless he doesn't want to win).
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- Cats In The Barrel
CATS IN THE BARREL is a fourth game for FISHY. Preparations Each player should take a set of cards minus the Lowest 4 Card, the matching 20 fish, and 2 Cat Cards. Play A turn consists of the following two steps. 1. Each player selects a card and places it face down on the table in front of him. All cards are then revealed simultaneously. a. If a player has played a unique Level Card, the player may place two of his fish on this Level.
b. If two players have played the same Level Card, the two players may each place one of their fish on this Level.
c. If three or more players have played the same Level Card, none of the players may place any fish this turn.
d. If one player has played the Lowest 3 Card, he may place a total of three fish, one on the 1st Level, one on the 2nd Level and one on the 3rd Level. If more than one player played the Lowest 3 Card, none of the players can place any fish.
e. If a player has played a Cat Card, he may do one of the following:
1. Trade the Cat Card for a card played by any opponent. The player then gains any benefit from the opponent's card.
2. Cancel an opponent's card. In addition, the opponent is forced to remove one fish from the level of the card he played (if he has a fish on this level). If an opponent has played a Lowest 3 Card, and a player cancels his card with a cat, the opponent would have to remove one fish from each of the lowest three levels.
f. If more than one player plays a Cat Card, the player with the most fish on the highest level plays first, followed by the player with the second most fish on the highest level. If players are still tied, go to the next highest level, etc., on down. Resolve further ties by having the oldest player play first, then the second oldest, etc.
2 Cards played remain face up on the table. Each player should organize his cards so it is readily apparent what cards he has played and what cards remain in his hand. New Hand When each player has played all but one of his cards, all players pick their cards back up. However, note that some players may have different sets of cards because of trading. Game End & Winning The game ends when one player has placed all his fish in the barrel. Players then figure out the worth of their fish. - Fish on the 5th level are worth 5 points each.
- Fish on the 4th level are worth 4 points each.
- Fish on the 3rd level are worth 3 points each.
- Fish on the 2nd level are worth 2 points each.
- Fish on the 1st level are worth 1 points each.
If a player has more than two Cat Cards, each extra Cat Card is worth 5 points. Example of Play - Player A plays a 5th Level Card.
- Player B plays a Cat Card.
- Player C plays a Cat Card.
- Player D plays a 4th Level Card.
- Player E plays a Lowest 3 Card.
- Player F plays a 2nd Level Card.
Player B wins the tie and must play his Cat Card first. He decides to trade cards with player E. Player C decides to cancel the 5th Level played by Player A since Player A is winning. Player A must remove a fish from the 5th Level if he has one ther. Player B places one fish on each of three lowest levels. Player C does nothing. Player D places 2 fish on the 4th Level. Player E does nothing. Player F places two fish on the 3rd Level. Jumping Fish - JUMPING FISH is a fifth game for FISHY.
Preparations Each player should take a set of cards minus the Lowest 4 and Lowest 3 Cards, 15 matching fish, and 2 Cat Cards. Each player places five fish on the 1st Level, four fish on the 2nd Level, three fish on the 3rd Level, two fish on the 4th Level, and one fish on the 5th Level. Borrow a Dragon from either ELFENGOLD or ELFENROADS (or, if you can stand it, use a real fish, preferably a dead one). Decide who wil be the First Player for the First Round of the game and give him the Dragon. Play A Round consists of the following three steps. 1. Beginning with the First Player and proceeding clockwise around the board, each player plays one card in turn, until each player has played three cards. Each time a player plays a card, he must do the following. a. If a player has played a unique Level Card, he may:
- 1) Move one of his fish up three levels, or
- 2) Move two of his fish up two levels each, or
- 3) Move three of his fish up one level each
The fish to be moved must always be from the level of the Level Card played.
b. If a player has a played a Level Card that has already been played by one or more opponents, he may do one of the following:
- 1) Move one of his fish up two levels, or
- 2) Move two of his fish up one level each, or
- 3) Move one of his fish up one level AND move one fish of each opponent who has previously played the same Level Card down one level. Each opponent may prevent the player from moving his fish down one level by playing a Cat Card. The Cat Card then remains on the opponent's Level Card and the opponent may not have his fish on this level moved down for the rest of the Round. However, the Cat Card also prevents the opponent from moving any fish up into this level or up through this level for the rest of the Round.
Example: Bob plays a 3rd Level Card. Tom has previously played a 3rd Level Card. Bob elects to move one of his fish from the 3rd Level up to the 4th Level. This also allows him to move one of Tom's fish one the 3rd Level down one level to the 2nd Level. Tom elects to stop this by playing a Cat Card. Tom places his Cat Card on his 3rd Level Card, preventing any of his fish on the 3rd Level from moving down for the rest of the Round. However, this action also prevents Tom from any of his fish on the 1st and 2nd Levels up into or through the 3rd Level for the rest of the Round.
The fish to be moved, whether the player's fish or an opponent's fish, must always be moved from the level of the Level Card played.
c. If a player has played a Cat Card, he may:
- 1) Move any one of his fish on any level up two levels, or
- 2) Move any one opponent's fish on any level down two levels. An opponent may reduce this move by playing a Cat Card, in which case his fish is only moved down one level. A Cat Card played in this manner is just left face up on the table. It is not placed on a Level Card.
2. Each player who has one or more fish in front of him may place one fish on the 1st Level. 3. All players take back all their cards. The First Player passes the Dragon to the player on his left who becomes the First Player for the next Round. Jumping & Rotting Fish which are moved up one level from the 5th Level, up two levels from the 4th Level, or up three levels from the 3rd Level, jump out of the barrel. These fish should be placed back in the box. Fish which are moved down one level from the 1st Level or down two levels from the 2nd Level, rot and are removed from the bottom of the barrel. These fish are placed on the table in front of the owning player. Game End & Winning The games ends at the end of any Round when one player has no fish on the table in front of him and two or fewer fish left in the barrel. This player is the winner. If two or more players satisfy the criteria for winning after a Round, the one among them who played the lowest Level Card during the Round wins. Departures Here's a review of Fishy for the curious. Boardgame Geek entry for Fishy The Game Cabinet from Mike Clifford |